Whispers In The Mist: A Legend Of The Copper Crown Suite

You cross the threshold of the Copper Crown. Outside, the rain taps a rhythm against the leaded windowpanes. These walls remember things.

THE LEGEND OF EIRWEN & NIGHTSHADE

In the sour, knee-deep muck of the fens, Eirwen walked.

She wasn’t made of poetry. Her fingernails were permanently stained with peat-grit and her hair tangled with burrs. Born of the Copper bloodline, her breath plumed white in the air — not from magic, it was just cold. And she wanted nothing to do with the stone halls of lords or the dry clatter of court politics.

She drifted in the mists. Deep within the labyrinth of the reed-beds, she found him.

Nightshade.

A dragon. Not the golden, roaring furnace-beasts of minstrel songs, but a creature built of scale and shadow. He smelled of wet slate and turned earth. His hide was blacker than a crow’s wing and caught light in oil-slick sheens. He breathed a dry frost that crusted the reeds — a cold that preserved rather than burned.

There was no grand duel. No clash of steel. They simply met in the grey muck, recognized the same stubbornness in one another, and stayed.

When Eirwen moved through the borderlands, Nightshade’s great black shape glided low overhead. A silent bulk brushing the fog. They held a quiet vigil against the push of human ambition — against plowed furrows and the smoke of rising towns. They kept the scales balanced. Life and rot, all in the mud.

THE BETRAYAL & THE SLUMBER

Of course, the cities got nervous. Men with ink-stained fingers and clean boots do not like things they cannot own.

They sent a runner. A thin man with a false smile and a dented tin flask. He brought a gift — a glossy, red apple, smelling faintly of honey. Eirwen, too used to the raw honesty of beasts, bit into it.

The poison moved cold through her veins.

Her blood thickened. Her copper pulse slowed from the frantic rush of spring sap to the sluggish crawl of winter ice. And she dropped in the high grass.

Nightshade’s howl tore across the marsh — a raw, grating sound. But he didn’t fight the lords. He scooped Eirwen up in massive, clumsy claws, and went tearing through the brambles until he found the a vault of quartz, buried under the nearby hills. He laid her down on the cold stone.

And then he lay down. A mountain of black hide wrapping tight around her, sealing the tomb. To this day, his breath — steady, freezing — keeps the vault locked in time, holding her just on this side of death.

THE ECHOES REMAIN

Centuries leak away like water through a cracked bucket. Eirwen’s story curdles into a hearthside tale told to quiet restless children.

Except…

On nights when the fog crawls up from the river the windowpanes rattle. Just a little. A soft, scraping rustle against the glass — like midnight wings, or heavy scales brushing by.

The past isn’t neatly buried out there; it’s just sleeping, breathing against the walls.

But the Copper Crown is warm. The sheets are crisp and the mist is safe outside the glass.


Innkeeper’s Note: Scholars tend to bicker about royal bloodlines and the impossibility of dragons. But, whether you believe the old tales of midnight wings brushing against windows or just want a dry room to sleep off the damp, you are welcome here.

Peter Sawatzky
With two decades of experience building themed attractions, there is very little Peter can't imagine and then create. Peter leads his team of talented artists as they create pure magic on a daily basis at Sawatzky's Imagination Corporation.
http://imaginationcorporation.com
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